THE BLACK SKIES ARCHITECTURE SERIES · 8 POSTS

10,000 players.
No time dilation.

Every record-setting space battle has shipped with an asterisk: slowed clocks, dropped actions, hard caps. This series is a technical argument, with diagrams and a public benchmark plan, that the asterisk is a design choice. Keep strong consistency small, make the seams part of the game, and print the worst case of every component before it runs.

The series map

Every mechanism in these posts names the production failure it answers, and the closing ledger lists what has been measured, what has not, and exactly what would falsify the design. When the massive-scale run happens, the results post joins this list, whichever way the numbers go.